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TrackMan is more than an indoor golf simulator and virtual golf experience. Professional golfers from the PGA and LPGA and amateurs from the NCAA rely on TrackMan to fine tune their games. They rely on the best, which is why we do the same for our customers. There is no comparison.
TrackMan is a machine the size of a laptop with Doppler radar-based technology that allows us to measure what the golf club and ball are doing in real time. It has a built-in HD camera that records a player’s swing, which can then be played back on phones, tablets, or computers via bluetooth connectivity with statistics overlayed on the video. When a shot is hit, TrackMan generates 27 specific measurements that accurately identify the impact and ball flight conditions for that particular shot. TrackMan plays an integral part in ensuring that our clients receive the best performing equipment for their game.
TrackMan is available for personal use, whether to fine tune your game or play any of the licensed courses. We also use TrackMan for every golf fitting because anything less would not allow us to deliver the golf club fitting our customers deserve and expect. Specifically, TrackMan was developed with input from the tour’s best players and coaches to provide dual radar technology that works in coordination with video and data from each shot to enhance every experience from fitting to training. TrackMan gives our customers the same power that tour players have access to, with the ability to review your statistics in comparison to players from both the PGA and LPGA tours. Video analysis is immeasurably vital in being able to see and diagnose any swing issues and then compare and contrast them to the pros.
Ball speed divided by club speed. Energy transferred from the club head to the golf ball. Higher the smash factor the better the energy transfer.
Amount of spin on the golf ball immediately after impact. Spin rate has a major influence on the height and distance off a shot.
Launch Angle is the angle the ball takes off at relative to the ground.
Carry is the distance the ball travels through the air.
Ball Speed is the speed of the golf ball immediately after impact. Ball speed is created by club speed and impact.
Club Speed determines a golfer’s potential distance. Club Speed is the speed the club head is traveling immediately prior to impact. More club speed equals more potential distance.
Dynamic Loft is the amount of loft on the club face at impact. The golfer’s attack angle, how the shaft bends, how the golfer releases the club head, whether the club face is open or closed to the club path, and where the ball makes contact on the club face can all impact the dynamic loft.
Attack Angle is the direction the club head is moving (up or down) at impact.
Club Path is the direction the club head is moving (right or left) at impact. Most golfers relate this number to hitting the ball “in-to-out” or “out-to-in”.
Face Angle is the direction the club face is pointed (right or left) at impact.Most golfers refer to this as having an “open” or “closed” club face.
Available for Individual play, league play, group outings, corporate events, tournament, lessons, club fittings, and more. Practice at the driving range or play a round at licensed courses including The Old Course at St. Andrews, PGA National, Muirfield Village, Royal Troon, Royal Birkdale, The Olympic Golf Course, and more --- TrackMan is the only simulator with licensed courses. TrackMan is perfect for everyone from a beginner to a scratch golfer. TrackMan can even be used to organize tournaments and hold indoor outings, which we’re happy to help you organize.